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    • 1/25 Did some serious work today.  Finished off 120 thieving.  Also added slayer and fishing to the 120s list.  Also did work on the lower skills so now invention is the only skill not at 99 yet.  Speaking of invention, I'm hoping it is the bonus skill tomorrow at some point because then I have enough lamps to get it to 99.  If not, I'll need a few more, but I think I can get it done tomorrow either way.
    • 1/24 I mostly worked on thieving and runecrafting as they were bonus skills.  Runecrafting became 120 and thieving is pretty close.  I had enough bones and then some to get that to 120 as well.  
    • 1/23 I focused on supplies build up leading up to double experience including adding herbs to vials of water.  Also before double experience, cooking was the bonus skill, so I knocked that 120 out.  Fletching was the bonus skill to end my day and with double experience of top of that, I was able to get 120 in that as well.
    • SDR - promoted to moderator  Saggy bum (put on hold for inactivity)
    • So after returning I knew there were newer updates, some much needed content (max tier) was added which is wonderful. Sadly (to me) some existing bugs were not rectified (at least not within patch notes) which was one of the main reasons I decided to quit before hand, the priorities aren't ideal from my point of view. As a developer you should priorities bug fixes over anything else (at least the major ones which do affect the game play experience, I.E broken items/prayer skill(s)). Each update is likely to introduce a new bug (developers are humans too) it is not wise to allow the bug list to build up, doing this would allow more time on quality updates and gets players off your back (and possibly encouraging them [Players] to continue playing) I understand developing isn't always as simple as you'd like it but I also know with enough determination, anything is possible. The next point isn't so much the developers fault (this applies to any game), once hitting Zeus on the ::npclist there wasn't a whole lot to do, players will always out-level/pace content.. but that causes boredom for players. Slayer got real boring real fast, plus if you got that one mob you wouldn't/shouldn't risk it while on a $10 pot. One last thing, communication is key, I don't mean being chatty with players etc, I'm referring to keeping your team in the loop, I'm not quite sure how RS PS's are run but I am part of a team for a different PS game and we use trello to collaborate, very handy for prioritizing and tracking tasks.
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