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kamokij

Goodbye!

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So I played, gave it a chance, gradually the server has become disappointing.

I will give a little review of my time here.

I started the server after not playing Runescape for a very long period, quite a bit of new stuff had come out so I had to learn some stuff.

Defiled helped me a lot when I started, he was a great help but I couldn't help but think there should be an FAQ/guide some where (at this point the forums were down) as I don't like to badger people with question after question, I like to help myself first before asking for it.

It was a struggle at times knowing what's what and that isn't helped when items display as having no stats at all leaving one to assume they are useless or simply cosmetic..

I've witnessed not once, but twice moderators arguing with one another (isn't a good sight for anyone), I've witnessed a player dish out abuse while applying for a staff position..

I don't know Snz myself, let me say I know developing and running a server is not easy but I do question his priorities.
I've been around for 3 or 4 updates and each update has been wonderful content wise.. BUT, bugs reported have been 'forgotten' (they do get fixed or at least some of them) to me, that seems more down to his priorities being wrong, bug fixes (serious ones) come first no matter what you're working on.

I also question the motive behind some items in the store, God potion for instance, $10 each, gives a very good boost BUT there is one major flaw with them.. if you die, you lose the boost, that is a BIG problem in my eyes.
I will explain how that works for those insistent on being immortal with one, once the health boost has diminished (it doesn't take that long) you will be on Soul Split, if you are the main target for say Earth Quake or doing slayer (Sea Creatures) you CAN die in 1 hit (1200 hp POOF!) and there goes the boost, a good $10 wasted.
I fully understand the server MUST make a profit (other wise whats the point?) but some things REALLY haven't been thought out.

 

Anyway, other than the wall of text above, it was enjoyable, could have been better, thank you for the opportunity to play the server.

 

Special thank you to Defiled who put up with my 1000000 questions.

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I apologize on behalf of the in-game staff, I appreciate your honesty even though you are leaving, the feedback you've left will be forwarded to the proper channels. I hope you eventually return to see if any progress has been made in those areas.

 

~K3R0Z1N~

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hopefully you come back to us at some point. will still be here to answer your questions! sorry for all your troubles. galaxy will miss you. have a good one bud.

 

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I'll be sure to check-in again, I feel it'll be after Christmas now as kids break up for two weeks today, I hope the issues raised are addressed as the server it self is lovely and enjoyable.

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So after returning I knew there were newer updates, some much needed content (max tier) was added which is wonderful.

Sadly (to me) some existing bugs were not rectified (at least not within patch notes) which was one of the main reasons I decided to quit before hand, the priorities aren't ideal from my point of view.

As a developer you should priorities bug fixes over anything else (at least the major ones which do affect the game play experience, I.E broken items/prayer skill(s)).
Each update is likely to introduce a new bug (developers are humans too) it is not wise to allow the bug list to build up, doing this would allow more time on quality updates and gets players off your back (and possibly encouraging them [Players] to continue playing)

I understand developing isn't always as simple as you'd like it but I also know with enough determination, anything is possible.

The next point isn't so much the developers fault (this applies to any game), once hitting Zeus on the ::npclist there wasn't a whole lot to do, players will always out-level/pace content.. but that causes boredom for players.
Slayer got real boring real fast, plus if you got that one mob you wouldn't/shouldn't risk it while on a $10 pot.

One last thing, communication is key, I don't mean being chatty with players etc, I'm referring to keeping your team in the loop, I'm not quite sure how RS PS's are run but I am part of a team for a different PS game and we use trello to collaborate, very handy for prioritizing and tracking tasks.

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